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Player:GetSelectedObjectCount

Read selected object count for this player.

player:GetSelectedObjectCount()

Inputs: None beyond the Player receiver.

Output: Integer or nil. Current selection count for the local player; nil when the player or selection query is unavailable.

Errors and unavailable states: A wrong receiver can raise a Lua argument error. An unavailable live read returns nil as described in Output.

See Lua values and game objects for lifetime and enum guidance.